The checkpoint is designed to complement a playset. It turns on with a shot and it shines the color of the team that shot. It can be programmed the time it takes to get there, after spending that time, the flag is disabled. Programmable for 2 or 3 teams.
Equipped with a motion sensor. Has the power button (on/off) and the activation button. To activate the mine press the power button, then put the mine in the desired location and press the "Activation" after 30 seconds, the mine goes into the firing position, and will be ready to hit the player goes to 10 meters around.
Restores the lives of the players and resets the game statistics.
Each 30 seconds it takes away one life to players going 10 meters around.
Each 30 seconds it gives one life to players going 10 meters around.
Receiver LSD to test accuracy. When hit it sounds and light a candle.
Used to adjust the performance characteristics of weapons, the collection of the game statistics to complete the round of play (via radio). The range is 50 meters.